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E-Learning & Educational Technology

Description: Digital books, Virtual reality, Gamification, Artificial intelligence, Mobile technology, Virtual/Remote Labs, Robotics, Multimedia, Intelligent system in Education and Learning

Items

Artificial Intelligence

In AI, there are four basic categories of representational schemes: logical, ,Procedural, network and structured representation scheme

Identity in the Age of Cloud Computing

This report is by J.D.Lasia provides some back ground on the topic as it gives the reader the benefit of the considerable insights that emerged from the round table dialogue. It begins, as the conference did, with description and definition of the cloud.

Teaching With Asynchronous Video

With the abundance in education technology (edtech) tools and apps currently available, and new ones popping up in app stores daily, how do you find the right ones for your practice? How do you ensure the digital tools and apps that you select for use in your classroom will enrich and extend your teaching, provide an accessible learning experience, and protect students' privacy? What should you look for when evaluating the user experience of apps and tools? This free, open access eBook highlights the key steps and considerations for finding, evaluating, and teaching with digital tools and apps!

EdTech Landscapes 2020

This report utilizes massive datasets to summarize trends and patterns in educational technology (EdTech) communications, interest, use, research, and adoption across the U.S. Utilizing public social media posts, public school website data, and research indexing APIs, this report provides educators, principals, policymakers, and researchers with a birds eye view of what has been happening in the field of educational technology in recent years. Results for each section are provided as prose, tables, and infographics. This free, open access eBook highlights the key steps and considerations for finding, evaluating, and teaching with digital tools and apps!

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